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  5. As someone who has been challenged with this scenario before (managing a descent from FL600) - this is great advice and guidance on correct procedures - now added to my knowledge base for future reference!
  6. Version 1.6.3

    By Stick and Rudder Studios X-ATC-Chatter is a collaboration with LiveATC.net to bring high quality ATC audio clips to the flight simulation community. X-ATC-Chatter is a collection of audio files designed to support the controller chatter playback capability in Pilot2ATC. The product also includes a stand-alone player for X-Plane 10 and 11 for those people that don’t use Pilot2ATC. The stand-alone player also features an integration with X-Life 2.1 ATC as well as the X-Plane 11.3 above ATC system. You can download and try a set of sample files and the stand-alone player for free. Use the following link to read the user guide and download a free set of samples: https://www.stickandrudderstudios.com/x-atc-chatter-sample-collection/ Features The clips are derived from LiveATC.net archives and have the following characteristics: Clips are broken down into separate files each of which represents a single exchange between a pilot and an ATC facility such as Clearance, Ground, Tower, Departure, Center, Approach, and for VFR CTAF. The separate files for each exchange allows Pilot2ATC, and the future player, to insert pauses between playback allowing for you to interact naturally with ATC. The clips are categorized by world region so you can install a collection of clips for the area of the world you are flying in. Version 1.6.3 has the following file counts by region: United States: 6,428 Europe: 5,681 Canada: 4,457 South America: 0 Asia: 3,988 Africa: 32 Oceania: 2,576 Clips are edited to remove any glaring location specific information. As an example the exchange “United 6626, Boston Tower, Line up and Wait” will have been edited to say “United 6626, Tower, Line up and Wait. References to specific SIDS, STARS, Ramps, Taxiways, Runways, and way-points are not changed. Clips are organized by controller so when you are tuned to a specific controller in Pilot2ATC you will hear clips associated with that controller. Each clip has its audio volume adjusted so that all clips have roughly the same volume level. Includes a stand-alone player for X-Plane 10 and 11 Runs on all three OS platforms, Windows, OSX, and Linux Automatically selects the right chatter files based on the ATC facility you are tuned to on your COM1 radio Will automatically pause playback when tuned to an ATIS facility Includes a nearby facility display showing the frequencies, icao code, distance, and name of up to 40 ATC facilities within a 75 NM range Includes an integration with X-Life 2.1 Includes an integration with ATC in X-Plane 11.3 and above Requirements X-Plane 11 (or X-Plane 10) Windows, Mac or Linux Useful Links Support Forum Reward Program to Expand the Clip Collection FAQ Tutorial Videos Professional Reviews XPlanereviews.com Videos


  7. Version 1.2


    By Stick and Rudder Studios Get the registered version of X-KeyPad from the POSCON Store. X-KeyPad is an advanced driver for the P.I. Engineering X-Key devices. Using X-KeyPad in conjunction with X-Key input hardware makes an X-Plane 10 or 11 home cockpit more immersive. You will spend less time clicking with a mouse or searching for keys on a keyboard. Clearly labeled, responsive, and prototypical buttons let you focus on the flight instead of the computer. Features Eliminate the need for rotary encoders by entering simulator numeric data on your X-Key device Any writable dataref COM radio frequencies Nav radio frequencies Altimeter setting Transponder code Autopilot parameters Altitude Vertical Speed Air Speed Heading Course Control the X-Key back-lighting for each individual key using data from X-Plane Optionally enable Text to Speech confirmation for key press and data entry Support a wide variety of 3rd party planes through advanced configuration capabilities and FlyWithLua scripts XK-80 sample configurations available Default Cessna 172 Default Baron 58 Default 737 Default C90 Aerobask DA62 Dden Challenger 300 Unregistered vs. Registered ($10 on the POSCON Store) X-KeyPad has two versions, unregistered and registered: The unregistered version will limit you to defining keys 0 – 31 on an X-Key device. The registered version allows you to define all keys from 0 – 127. Click here to get the registered version of X-KeyPad from the POSCON Store. Requirements X-Plane 10 Windows Only X-Plane 11 Windows OSX Linux FlyWithLua plugin is need for a number of the sample configurations A willingness to learn about X-Plane datarefs and commands The dataref tool plugin for X-Plane is highly recommended. Installation X-KeyPad is packaged as a fat plugin in a zip file. Use your favorite zip utility to extract the contents of the archive into your X-Plane plugin directory. Example: C:\X-Plane 11\Resources\plugins Useful Links Registered version of X-KeyPad Support Forum Where to Buy Special XK-60 and XK-80 kits for X-KeyPad Tutorial Videos Community Sponsored Configurations Frequently Asked Questions Videos Watch the demo video below of X-KeyPad being utilized with an XK-60 and XK-80.


  8. Version 2.4


    By Stick and Rudder Studios This plugin for X-Plane 11 is a replacement camera system that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. X-Camera also supports airport cameras that can be positioned at gates, towers, runways, and along the taxiways. Watch this short X-Camera demo on YouTube. https://youtu.be/PgOxG8ejq9A Features View Options TrackIR - Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems. SimHat - SimHat is a head tracking solution that uses your iPhone to track your head movement similar to TrackIR. X-Camera fully supports the integration to SimHat. HeadShake - If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work. XPRealtistic - If the XPRealistic plugin is installed then the view can accept input from XPRealistic. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. Scenic Flyer - If the Scenic Flyer plugin from Digital Avionics is installed then the view can choose to display either the Scenic Flyer Glass panel or GA panel. Smooth Transition - When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately. Views can be controlled in a number of ways Each view can be positioned by using keyboard keys or a control panel The camera’s X, Y, Z, Heading, and Pitch can all be adjusted for each view Views can be assigned to a HotKey or JoyStick button for easy selection A HotKey or JoyStick button can be used to navigate to next or previous views The views for a specific aircraft can be saved to a CSV file for easy editing Walk Mode Any view’s camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can “Walk” the camera around checking out your landing gear, props, etc. Linear Transitions and Auto Advance Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera. Bezier Curve Transitions Bezier curve transitions allows you to define a transition between three or more adjacent cameras in a category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that have an ultra smooth movement between the curve control points. Many Unique Camera Attributes Tracking Cameras Camera Leveling Smooth Camera Joining Auto Advance to the Next Camera Individual Zoom and Field of View Setting External Cameras Free Cameras Target Following Cameras Cineflex Cameras Automatically Generate Unique Orbit and Fly-By Animations X-Camera can create unique orbit and fly-by camera sequences by providing a few key parameters Airport Cameras You can define a set of free cameras associated with an airport. You can create up to 3,000 cameras per airport. X-Camera can also automatically populate airport cameras by reading the airport scenery files and creating cameras at runways, starting locations, taxiway signs, and airport viewpoints. You can map a joystick button to quickly switch between your aircraft camera set and the nearest camera at the nearest airport. Target Following Cameras Targets are locations defined by a latitude, longitude, and elevation in meters. Target following cameras are a special type of external camera that is attached to your plane and it has the ability to track a selected target. You can also view the target reciprocal which as a view from the target back to your plane. AI Perspective Any external camera can be viewed from the perspective of an AI plane if AI traffic is configured in X-Plane. X-Camera Tutorial Videos There is also a four part series of tutorial videos that will help you get started with X-Camera. You can access them from the X-Camera Tutorial Page. X-Camera Free vs. Premium Version Version 2.4 of X-Camera for Windows, Linux, and Mac is now ready for download. Please note that this is still relatively new software so please help us make it better by participating in our Q&A area. You can download the free version of X-Camera here or you can check out the full manual here. All features are available in the download but you need to register your copy if you want to to save the setting for the advanced features. You can register you copy of X-Camera 2.4 here. Feature Unregistered Registered Up to 3,000 cameras per aircraft √ √ TrackIR Integration √ √ LinuxTrack Integration √ √ Smooth Transitions √ √ Bezier Transitions √ √ HeadShake Integration √ √ Retain Mouse Look Position √ √ Enable Temporary Positioning √ √ Linear Transitions √ √ Auto Advance √ √ External Cameras √ √ Limited Airport Cameras √ √ Remember Auto Advance Settings √ Remember Linear Transition Settings √ Remember Bezier Transition Settings √ Remember External Camera Settings √ Full Airport Camera Support √ Remember Smooth Camera Joins √ Remember Enable Level Camera √ Remember Track Camera Pitch √ Remember Track Camera Heading √ Requirements X-Plane 11 Windows, Mac or Linux Installation X-Camera is packaged as a fat plugin in a zip file. Use your favorite zip utility to extract the contents of the archive into your X-Plane plugin directory. Example: C:\X-Plane 11\Resources\plugins NOTE: If you are upgrading X-Camera to a new version make sure you make a backup copy of your X-Camera directory before unzipping the new X-Camera archive. Some unzip utilities can tend to delete the contents of the target directory before unzipping. There is also a series of tutorial videos that will help you get started with X-Camera. You can access them from the X-Camera Tutorial Page.


  9. Howdy all, I am currently looking at making/modifying a current aircraft for XP11 for ISR/Surveillance operations in XP11. Anyone got suggestions or what aircraft they would like to see? Thanks! Josh
  10. Hola, soy Miguel Passeri, y me encantaría formar parte de esta comunidad.
  11. Hi, we are waiting for the opportunity to test. I would show it on a YouTube channel I think it would help with the arrival of new people.
  12. Guten Tag , alles sehr geheimnisvoll hier. Neue Netzwerke sind natürlich immer eine spannende Idee. Aber leider führt es auch dazu das sich die wenigen Enthusiasten auf verschiedene Netzwerke verteilen und es im einzelnen immer leerer wird Im realen Flugverkehr ist immer noch deutlich mehr Betrieb als in im Virtuellen. Grüße Ralf
  13. On April 1st, 2020 we officially began approving invites to the POSCON Invite-Only Beta. We are now almost two months into our release and it still brings me great excitement every time I see a new user experience POSCON features for the first time. We learned a great deal in the first few days and weeks after the initial release. One thing that became abundantly clear was that we need to have a central location to refer users to in regards to what features are functional, what features are still in development, and what features are planned for the future. In addition, there still seems to be some confusion surrounding the invite process, so I am going to attempt to clarify all these items in this development update. Before I began, I think it is worth mentioning that we created a Frequently Asked Questions (FAQ) area that may contain answers to some of the questions that may not be answered in this blog post. While there is no doubt that we have deviated from the FSExpo 2019 Roadmap to Release timeline, we are doing our best to keep on track. Right now, I think it is safe to say we are in Invite-Only Beta, Phase 2. Here is a quick recap on the original plan for Invite-Only Beta, Phase 2 and what may or may not have changed since the announcement was first released: Pilots will require an invite code and subsequent approval in order to participate Status Update: This is still the case. Currently, any approved member with access to the network also has the ability to invite two additional registered users to the service by clicking here. Once invited, those members will be placed into a holding pattern until they are approved by the POSCON staff. There is no set time frame on when these approvals are distributed - we approve people when the team feels comfortable to receive additional members. This two-step process was designed to meter the flow of incoming members and minimize the amount of support requests we receive. More information on the invite process is discussed below. ATC will be hand-picked by POSCON staff and will be required to sign an NDA Status Update: This is still the case. We have been testing ATC regularly now, but we rarely advertise when or where we will be conducting these testing sessions. This strategy is employed on purpose in order to not overwhelm the controllers as they test new features. On a few occasions, we have given some advance notice of when ATC will be online, but right now those instances are rare. Operating times will be schedule limited Status Update: This is no longer true. Before we released, we separated the network into a development environment and a production environment which enables us to minimize interruptions to the users as we add new features. With the exception of a few hot-fixes in the early days after releasing, we have made considerable effort to inform all beta testers of scheduled maintenance well in advance of a server restart. In order to facilitate this, we created a System Status Monitor page which can be used to view the status and scheduled down times of our applications: https://status.poscon.net/ ATC coverage will be limited to areas selected by POSCON Status Update: This is still the case. ATC testing has been limited to the areas where the facility data is most developed; however, our Facility Data Team has been tirelessly working on other areas around the world as well. Here is just a brief overview of what they have done: 170 FIRs have been worked on. 7856 independent ATC sectors have been created. 7053 independent VHF transceiver sites have been located and entered into our database. 1801 independent radar sites have been located and associated with 73 different radar types. In addition to the above, below are just a few images of the FIRs that have been worked on: Number of users was planned at between 1000-2000 Status Update: This is still the case. As of May 23rd, 2020 we have invited and approved 1278 registered users. NDA is not required for Invite-Only Beta, Phase 2 Status Update: This is still the case. You are not required to sign a non-disclosure agreement (NDA) unless you are hand-picked to be an ATC. We will continue to maintain a select group of NDA pilot beta testers to test new features in our development environment. Invite Process - How does it work? As mentioned earlier, the invite process consists of two steps: INVITED and APPROVED. Here is how it works: Lets assume you joined the POSCON Public Discord first and then realize you are interested in joining the network. If this is the case, you are considered an "Enthusiast" and will be assigned that tag automatically in our Discord server. Now you decide to register at https://www.poscon.net and complete the checklist items which include: ensuring your birthday is set correctly and your Discord ID is connected to your POSCON account. At this point, you are now considered a "Registered User". If you are lucky, you may be invited by an approved member as their guest and you will receive an email from POSCON. If this happens, you are still considered a "Registered User". Please wait patiently until you are approved by POSCON staff. When approved, you are now a "POSCON Member" and have access to our HQ website and are able to download the Launcher Client. This is the point at which you can now connect to POSCON. The time between steps 3 and 4 is an unknown. It could be a matter of days, weeks, or even months. It all depends on where we are at with our development and whether we are ready to accept new members. If you find yourself in limbo, the best thing you can do is join our Public Discord and participate in the discussions until you are invited and/or approved. What is working, what is in development, and what are the future plans? Voice System Working Features: Ground-based transceiver locations have been added for most ATC facilities. Auto gain control. Propagation of transceiver locations to the Radar Client. Our voice library supports the option for separate PTTs per radio (e.g. VHF #1 and VHF #2), separate volume controls per radio, and separate audio devices per radio. NOTE: The pilot clients do not currently support this yet. Full VHF simulation including: 8.33 kHz and 25 kHz spacing. Terrain line-of-sight processing. Beat simulation. End-of-transmission popping tones. Wavelength simulation. In Development: ATIS, AWOS, and ASOS automatic audio broadcasts on the proper frequencies. Future Plans: HF and UHF. There are many more features planned, but we are going to keep those a secret for now. Website, Training, & Administration Working Features: Fully GDPR compliant. Integrated support system. Basic flight statistics. ICAO 2012 formatted flight plan form includes: An integrated help tutorial provided on the page. The form validates while entering data. Auto-fill from SimBrief output. Feedback and generic points system works. Live Map used to view online traffic (updates every 2 seconds). Users can leave feedback about each other using the map. Moderators can initiate ghosting, disconnects, and bans using the Live Map interface. Pilot Client Web UI, which can be accessed on any device with an internet connection (see below for more details). In Development: Converting HQ to a new language and framework. Moving elements of the ICAO 2012 flight plan to the server. Live Map version 2.0 will use custom tiles and our own tile server. The map will also contain a 2D option for performance reasons. Various upgrades to user-interface and user-experience throughout the HQ. Future Plans: Upgrades to the user profile, including notifications. Pilot and ATC scheduling system. Advanced statistics center. Additional ways to earn and lose POSCON points. Additional CBTs with progression quizzes. Airport Advisory Page system. This system will allow Divisions and Sub-Divisions to create informational pages about their airports that will be viewable by all pilots. Pilot Clients & Web UI Pilot Clients Working Features: Both pilot clients support a high refresh rate. Models will update 15 times a second for a smooth visual experience. Enhanced ground-clamping using various methods for a smooth experience regardless of differences in terrain. Model matching. Here is how we handle model matching with the various platforms: For X-Plane, the models are distributed with the pilot client itself and contain custom model matching logic. For FSX/P3D, we have integrated the FLAi model set through our Launcher Client application (see below for more details). ICAO equipment and airline code validation. Accurate ground speed monitoring (X-Plane Only). VHF push-to-talk activation indications. VHF volume sliders on the native user-interfaces. AI model sounds and controls (X-Plane Only). The ability to control the maximum number of AI planes that will be displayed. In-game notification of ghosting and disconnects with explanations. The ability to manually toggle ghost mode or request to unghost. Automatic detection of change in aircraft. X-Plane 11.50 Vulkan support. Moderator messaging directly into the pilot clients. Automatic ghosting for: Sim rate increase, entering slew mode, using replay mode, or deliberate pausing (this can also sometimes be triggered by accessing a sim menu). If you are on the ground and not moving, pausing is allowed. Connecting on or re-positioning to a runway (through a menu) will prevent connection or disconnect the user as applicable. In Development: We are fixing various issues with models and model matching (X-Plane). A new multiplayer library is being integrated (X-Plane). A new native user-interface is being added (X-Plane). Future Plans: We plan to make full use of the voice system by adding separate PTTs per radio (e.g. VHF #1 and VHF #2), separate volume controls per radio, and separate audio devices per radio. HF and UHF integration. There are many more features planned, but we are going to keep those a secret for now. Here is an Easter egg for those who have gotten this far in the blog: If you can name all the FIRs (the colored ones) depicted above correctly, then you can get an instant invite and approval to use POSCON. DM your answers to me directly. Offer expires May 27th at 2359 UTC. Web UI Working Features: Some functions of CPDLC (Controller-Pilot Data Link) are operational such as the login function and automatic squawk code assignment. Real-world FAA D-ATIS (Digital Automated Terminal Information Service) broadcasts are integrated and can be requested in real-time by pilots. The voice portion of D-ATIS is not working yet, only the text portion. METAR and TAF reports can be requested in real-time by pilots. Radio syncing. Ghost and unghost toggle. Disconnect. Future Plans: Additional CPDLC functions, including heading, speed, and altitude changes. Full pilot report functionality. Approaching online ATC awareness messages. Launcher Client Working Features: The ability to download, install, launch, and update all available network software. Token authentication. Once you enter your username and password once, the Launcher Client will take care of the rest. We added some new functionality to these buttons. The button on the left refreshes the Launcher Client, the middle button minimizes the Launcher Client, and the button on the right will send the Launcher Client to the system tray. Once in the system tray, right-clicking on the Launcher Client icon will bring up a menu that will allow users to: reload, clean temp files, and quit the application. In Development: Adding libraries that will utilize a new content delivery method through a download server. Converting the application to a different framework. Working on moving away from our web dependent set up. User-interface changes such as adding a download progress bar, information display, and a direct link to Discord from the title bar. Working on integrating Live Map version 2.0 through the Launcher Client. Future Plans: The plan is to embed the Pilot Client native user-interfaces directly into the Launcher Client. There will be no need to launch a the Pilot Clients anymore after this is completed. Once the back-end work is completed for the above, a new user-interface will be needed to accommodate the integration. Next steps? The next step for the POSCON team is simple: we will continue to work hard on bringing you the next-generation flight sim network. While we do that, we encourage you to join our Public Discord and participate in the discussions there. Typically, the most up-to-date information about the project is released on our Discord first. That's it for now! If you have any questions that have not been answered in the FAQ or in this blog post, feel free to comment below.
  14. Divya;;

    When I log on to POSCON I don't see any of the black boxes in WEBui available. Am I doing something wrong ?



  15. Hi Andrew can I get a copy of the beta  program?

  16. Un saludo a todos desde LEBB, espero ansioso por volar en esta red
  17. Muchachos si conocemos mas miembros intentemos invitarlos o motivar a que se registren, a ver si logramos abrir la división en Colombia.
  18. Buenas a todos, saludos desde LEVX, y con ganas de poder empezar a controlar cuanto antes.
  19. Todd and Scott, now those names are blasts from the past.
  20. can you get my freidens i invited on poscon ?  

  21. Buenas! Aquí un controlador aéreo, por si os puedo resultar de ayuda. Os sigo con mucha curiosidad. Saludos!
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