Everything posted by Dellanie (1011615)
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New Idea, Ground Handling
I think it works best as an incentivized opt-in feature, and make the odds of a failure from birdstrike rare/region specific. E.g. Lets say there are 100,000 real-world flights a day. Maybe like 2 will get a bird strike, so in POSCON with strikes enabled, you have a 1 in 50,000 chance of a birdstrike.
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New Idea, Ground Handling
I actually like this idea, but really, we need to incentivize the development of something like this to both platforms. I can see GSX getting on board with this, we also need something for the X-Plane side. The way I see it, there are several questions that need fulfilling: - Would having additional entities/nodes passing through the POSCON server have a significant overhead - How detailed would you need animations? To me, having the jetway connect and have ground crew just spawn in and out, is enough to make it plausible - If things are animated, how do we co-ordinate that with scenery objects, ground handling plugins, and the poscon server? - Could we possibly control ground equipment.(anyone who's seen squawkmodecharlie on twitch, will often see him control Dublin, and simulate scenarios with ground crew...e.g. fire, runway inspection etc.) - Possibly get local bird strikes into POSCON? - How do we incentivize players to not spawn on top of each other? I think that's a more logical way to go about it. Simply saying "we don't need it" is exactly the attitude that stunts progress, which is not what POSCON is about.
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Recruiting Volunteer Pilots for FSExpo 2018
1. Potentially most of Sunday (I actually work for a flight-sim company, so I'm unsure if I am needed on the Saturday) 2. i7-4790k oc @ 4.3ghz | 16gb Ram | Gtx 1070 8gb vram | X-Plane 11 (Some lag still experienced around the NY error, but average mostly between 21-35 fps) 3. UK 4. Flightfactor A320, Zibo 737, Flightfactor 757 (Airac is currently 2 months out-of-date...but hopefully not varied enough to impede operations)
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X-Plane Interface
Sounds fantastic to me! Someone call me when the time approacheth :D
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X-Plane Interface
Hello Andrew/Poscon team, I've been watching from a distance, and I am somewhat curious to the nature of the relationship of Poscon and X-Plane, and your intentions for the platform. As a user, I think it's fair to say that we have been rather disgruntled by the rather lacking support and innovation from vatsim and ivao. I don't suppose there is anything you can share with us as of yet? (with respect to development schedules and current reserved features.)